AI Insights · Timothy · October 2021
Top 5 PVP Games on iOS in Guatemala Q3 2021
Discover the performance trends of the top 5 PVP games on iOS in Guatemala during Q3 2021, including weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 PVP games on iOS in Guatemala showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared.
Free Fire from Garena International I Private Limited saw relatively stable weekly revenue, with figures ranging from approximately $5.9K to $6.4K. The game’s weekly downloads showed fluctuations, peaking at 2.4K in early August and maintaining around 1.8K to 2.2K towards the end of the quarter. Active users for Free Fire saw a peak of around 88K in late July, before gradually decreasing to approximately 72K by the end of September.
Call of Duty®: Mobile by Activision Publishing, Inc. experienced varied weekly revenue, starting from around $3.6K and hitting a low of $2.5K in early August, before rising again to about $3.7K in late September. Weekly downloads for Call of Duty®: Mobile remained fairly consistent, ranging from 1.1K to 1.4K. The game’s active users fluctuated, starting at around 14.2K, dipping to about 12.2K mid-quarter, and ending at approximately 12.5K.
Clash Royale from Supercell exhibited steady weekly revenue, with a range of $1.7K to $2.7K. Downloads for Clash Royale were consistent, hovering around 1.0K to 1.3K throughout the quarter. The game maintained a solid base of active users, starting at around 40K and increasing to approximately 43.4K by the end of September.
PUBG MOBILE by Tencent Mobile International Limited had a notable peak in weekly revenue of about $3.1K in mid-July but generally ranged between $1.1K and $2.5K for the rest of the quarter. Weekly downloads remained steady, mostly around 600. Active users for PUBG MOBILE stayed relatively constant, ranging from approximately 6.3K to 6.7K.
Roblox by Roblox Corporation saw its weekly revenue fluctuate, starting at around $1.7K, dipping to about $1.2K in mid-July, and then peaking at approximately $2.5K at the end of September. Weekly downloads experienced a significant increase towards the end of the quarter, reaching up to 2.3K. Active users for Roblox saw a gradual decline from around 14.3K at the beginning of July to about 13.9K by the end of September.
These performance insights are sourced from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's official website.